Powered Cubes are different, and this one especially, because the fast mana and strong cantrips the feed the deck are already omnipresent. Storm is traditionally very difficult to incorporate into a limited format, as traditional formats require poisonous Storm cards that clog the drafts and only work well in the Storm decks. Casting fatties will have to be just as strong as playing other strategies like storm. Premium fast mana available format-wide will be an interesting issue to deal with concerning ramp decks. This is likely the main midrange plan for the environment, as anything else might struggle to keep up with the format. Fueled by the fast mana of the format and made resilient by Recurring Nightmare, this keeps the creature decks fighting in a world of Ancestral Recalls. The Birthing Pod archetype gets souped up to be the hyper-grindy midrange deck in the format. I'm wondering if Thorn of Amethyst, Sphere of Resistence, or Trinisphere have a place here or no. Looking to slow the explosiveness of opposing decks whilst laying down a slew of aggressive options, this deck takes the role of "anti-fun" with pride. Taxing the explosive fast mana decks, this archetype provides an "answer" to the shenanigans of the format. Driven by the ever-hungry Skullclamp, it's sure to put a clamp on your opponent's lifetotal. With the best sacrifice outlets are available, the deck goes far and wide, grinding advantage whilst providing resiliency. Powered by Ancestral Recall and backed up by Magic's best counter-suite. The most efficient Prowess beaters come together with the highest velocity spells to create an ultimate aggro deck. U/R: Prowess/Spell-based Aggro, Combo-Control (Sneak Attack, Twin) They'll likely need work and tuning to put them on the same playing field as each other:Ĭlick to expand.Grillo (once again) provided me with an excellent direction in which to take this project, suggesting I lay out the archetypes by color-pair to keep them organized, unique, but with overlap.ī/R: Hand-disruption coupled with aggro threatsī/G: Grindy (Survival/Nightmare) Midrange Here are the archetypes I'm thinking will be cool in this environment. But that doesn't mean it can't be fun/interesting/thought provoking. It's likely never going to be "balanced" per se, as the card advantage engines and fundamentally broken cards will prevent that. Figure out what's cool about the environment, and what's not. Put a complete 360 together, and draft, draft, draft. Once I have a sense of what might go together, the support cards, etc. Figure out what the archetypes that these cards form. Certainly, the P9 + Cube GRBS List will be included, and we'll go from there.Ģ. Figure out which cards I want to consider. Here's a general project outline, as this will take me some time and thinking to nail down:ġ. This is a format defined first and foremost by its mana:Īnd secondly defined by the wide availability of card advantage engines I want to make Powered Cube, but Riptide style.Īll the great shenanigans of Riptide ( TM) Cubes, but when they're allowed to play with power. I don't have a list just yet, but I have an idea. I've been incorporating some of the ideas here already into this post as well. I don't want to crowd the main forums with this project, so I'm making my own thread. I'll be editing this OP in the next few days (weeks?) to include more stuff about this project's design. Since we don’t have any 1-drops our game plan doesn’t start until turn two."Cube is like drafting hyperbole" ~someone on Cube Drafting, no doubt. Playing the Deck Gala Greeters Art by Bud Cook I would probably play Circle of Confinement before I played a single copy of this. This card was originally in the deck and does synergize well with Fable of the Mirror-Breaker like Brutal Cathar, but due to the double White mana cost it is just not as good.
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